![]() Basically I think they are telling us - focus on just one class, one spec and stick to that, and you won’t have inventory problems. Because otherwise they would cater to those of us who do play alts and want to try different builds more. I’m sure they can easily data mine their game to see how many accounts are actively playing alts or multiple specs, and have come to the conclusion that the current limit works fine for the majority of players. So as not to lose any aspects, especially the extraction ones, I just sold off most of my gems, I just kept one full stack of each one at the highest level.īased on how hard they have historically made it for people who play alts in WoW as well, I feel like Blizz just doesn’t think that people play multiple toons and specs that much or they don’t care enough about that segment of the player base to cater to them. I had to delete one alt to accommodate my s1 toon, and will have to eventually delete another one to accommodate my 2nd alt. Doing it like that, I ended up having to create 5 mules, one for each class so I could better sort out which mule was storing which aspect and which piece of gear. In eternal I’m playing all 5 classes, levelled them concurrently switching back and forth, and tried to save up lower level gear to recycle between them all and also tried to save up all the aspects I could, even if I didn’t immediately need it. ![]() Info regarding levels might be innaccurate) 1. Once you start wanting to save lower level gear for alts that are going to be levelled later on, then that gear and aspects tab fills up really quickly, not to mention when you are trying to save gear for multiple builds for different alts. Best classes (theres a mod that awards 3 skills points and makes it so that you get all skills by lvl 5/10/30. In fact I’m surviving playing my S1 rogue with one stash tab and I haven’t had any issues.īut for people who are altoholics, who have one of each class, and then switch between builds either for variety of min/maxing based on the content they are doing, 4 tabs isn’t anywhere near enough. If you only have one character four stash tabs is fine - Tab 1 for gear for alternate builds, Tab 2 for gems (assuming you don’t want to sell extra ones for 50g each), Tab 3 for aspects and Tab 4 for everything else. Yes the issue is that Blizz’s inventory system is tuned for people with one character and/or one build, or two at most. If someone is going to level 25 characters, to me they’ve earned and put their time into that “collection”. Red Mage, Wildling, Nethermancer, and Dread Pirate from Variant Classes are not specialized Rangers yet can employ strong ranged attacks as a Build. 5 core skills x 5 classes = 25 character slots minimum and probably 1 or 2 more per class that may not be based around core skill. Monster Hunter class from FEP+ may be of interest the rest of the class pack is filled with Melee classes however its a specialized gun ranger. I don’t thnk the answer is necessarily 20-30 stash tabs, but in a game about leveling there should be more character slots. ![]() While there’s some truth to that I don’t think that “a collection game” aspect is bad. ![]()
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